![Knight on The Moon [NES]](https://img.itch.zone/aW1nLzIwMjU4NjE3LnBuZw==/original/51NOET.png)
Knight on The Moon [NES]
Default Button Layout
[WASD] = 'D-pad'| [enter] = 'Start'
[spacebar] = 'Select' | [alt] = 'A' | [ctrl] = 'B'
A New 8-bit Adventure for the NES
(In Development)
- 8 directional movement
- 7 Large bosses + 1 Final Boss
5 main "dungeons"6 main "dungeons"- puzzle solving and exploration
- weapons pickups and hidden secrets.
This is a top down adventure game involving exploration, delving into dungeons, solving puzzles, and engaging in combat with various enemies. Players control a protagonist who must gather items, such as weapons, tools, and upgrades, to progress through increasingly challenging areas. Exploration and discovery are key, as players uncover hidden secrets, navigate mazes, and complete objectives to advance the story. This game is a balance of action, problem-solving.
Physical Release date: TBD
Contact Info
Website:
Game Manual: https://www.kn56k.xyz/knight-on-the-moon/manual
DEMO AVAILIBLE BELOW
Updated | 2 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (12 total ratings) |
Author | kn56k |
Genre | Adventure |
Tags | 8-Bit, Homebrew, Indie, NES (Nintendo Entertainment System), NES ROM, Pixel Art, Singleplayer, Top-Down |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Download demo
Development log
- Minor Update2 days ago
- Feature Update7 days ago
- Minor Update8 days ago
- Updated Game11 days ago
- Demo Updated16 days ago
- Fix for the Bug found by abraxas8617 days ago
- Full Game Available now18 days ago
- Fire & Ice RGX and Release Date34 days ago
Comments
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Looks phenomenal! Right up my alley… Any plans to release this as a ROM so we can play on something like Analogue Pocket or emulator?
A .nes rom is included in the zip file you can play it on most emulators I recommend mesen
The intro story is all capital letters, but the "i", is this on purpose?
I just noticed the entire game is like that.
Played at the demo, very interesting as a game. In some respects it recalls the first Zelda, for others not. Especially when you have to understand what levers activate to be able to proceed in the new areas. Do you plan to create a physical version of the game?
Thanks and congratulations for your work.
a physical copy is definitely in the works.
Would it be too much work to implement flip edge scrolling? It would be a welcome cosmetic improvement.
I removed scrolling entirely to gain more available memory, so if i do smooth flip edge scrolling it would animate to a blank tile or black then load the new screen after. so it wont look like how Zelda does it. It wont be able to show the new screen until after the animation transition is done. I can experiment how it will look maybe it might be ok.
Eh, so it does sound like too much work. Don’t sweat it.
Really enjoyed the demo. Definitely looking forward to a physical release.
it’s in the works. I’m in the process of getting boards made. So it’s is happening
Was just playing the full version and the little green goblin guy was walking over the red pillar as I activated and he got stuck on it as it came out of the floor. The audio glitched out and started playing the "hit" sound rapidly. Not sure I explained completely or properly but hope that helps. Not a bug per se, just sort of interesting.
the enemies are supposed to get hurt and die not sure why that happened. Will look into it
This game is an absolute blast and a beautiful tribute to the golden age of NES gaming. From the moment I turned it on, I was pulled into a nostalgic journey that brought back memories of Metroid, Zelda, and Contra III. I love that I can feel the respect for those legendary titles.
The gameplay is tight, the level design is smart, and the attention to detail is impressive. The pixel art, the music, the mechanics... every part of the game feels like it was crafted by someone who truly gets what made those old-school games so fun and memorable.
If you grew up with a controller in your hands or just love retro-inspired games, do yourself a favor and check this one out. It’s got heart, challenge, and that “just one more try” addictiveness that NES-style games deliver.
Bravo to the developer — this is a passion project that absolutely shines. Can’t wait to see what you make next! Thanks!
Found a bug in the latest full version (might be in the demo too?)
If you stand over a body and hit [A] for text, then pause right after clearing the text, the enemies still load in a and will damage you.
[EDIT] Fixed with update released 2025-06-22 :D
Hmm. That's a new one. Thanks for finding that.
No prob, it seems to be re-creatable on every body I’ve found so far. Playing on original hardware on an Everdrive N8 Pro cart
Thanks again. Definitely will patch that one up soon.
Great game!

I am excited for the full release. Thank you for your work!
Found a glitch that might interest you:
I destroyed all the blocks in this room before grabbing the item. Once I grabbed the item, the lower 8 blocks reappeared, and I could walk through them.
thanks, I am aware of that one. I appreciate it!
Looking great. Reminds me of the first NES game I got as a kid: RoboWarrior. Was it used as inspiration? :)
for sure! RoboWarrior/BomberKing was my initial inspiration, the Bomberman box art was the inspiration for my box art. some of the bosses are inspired by Contra, Gameplay is Zelda and Metroid inspired.
This is fantastic! The demo gets you introduced to the basics and a boss fight. The graphics are aesthetically pleasing, the music is great, the game controls well. This one is a huge win to me. Looking forward to the full release when it comes!
Thank you, I appreciate it!
Very nice Zelda clone, even for genre beginners. Our German-language preview can be found in our recorded livestream starting at 02:38:27. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
This game looks BEAUTIFUL. So many NES homebrew have graphics as an afterthought, while this looks better than most major commercial releases. I love it!
thank you, I wanted the game to look similar to the later year NES games.
You succeeded! I love how the terrain is lush and detailed with strong color schemes, while monsters are more subdued. Reminds me of games like Little Samson or Crystalis.
I finished the demo (beat the boss and found 1 secret room with health upgrade), and want to say really well done! A couple things I think would elevate it further (in order of importance imo):
Again, nice work! I'm looking forward to seeing the full game!
thanks for the feedback, I am still working on the flow and feel and clearing out bugs and glitches.
One possibility for block-drop items could be just to reduce the chances of them spawning items. This could also allow enemies that can only be destroyed by rockets to be in trickier configurations where you may need to rely on item farming from blocks.
yeah, I'm definitely working on a good balance, I do think there should be a good reason to fight enemies over blasting blocks. in my latest revisions there are much less blocks, but i will test out having the blocks spawn less items or none and enemies dropping more.
btw, I'd like to mention that I did take these recommendations into account and it did improve the gameplay a lot. Thank You!
great! I'm glad to hear it!
Will the demo get updated with gameplay from the final version?
yes at some point I was planning on updating it. It just kind fell to the wayside. Will probably be up soon
Hey, I hope you don't mind, but I featured Knight on the Moon in the best NES homebrew games.
I definitely don't mind. Thank You!
thanks
I loved the demo enough to force myself to stop playing towards the end of the first dungeon... can't wait for the full release!
Uhh... how do I attack on keyboard?
wow it's a great game! I would love to make games as good as yours. It's fucking crazy 🤘
Thank you!
Dayman! Ahhhh ahhhh! Fighter of the Nightman! Ahhh ahhhh!! Champion of the sun!!!
Yeah I hear some similarities.
Definitely Zelda inspired. Neat little game. Clearly a good amount of effort went into this! If I could offer some constructive criticism for the general game design:
P.S. - Is the music supposed to be an Always Sunny in Philadelphia reference? It sounds like "Dayman" hahaha
where in the first dungeon did you get soft locked? It would be useful information to know how you got stuck. Also I am still working on the overall maps and flow so layouts depicted in the demo are not final. And both ninjapad(web player) and the standalone emulator have keybinding if you do not like the button mapping you can change it how you like.
It was the room where you need to place a bomb next to a switch and quickly run past the barrier before the bomb explodes. I had figured that was how to continue through, but no matter how many bombs I placed on or near the switch it wasn't setting the switch off. It eventually worked but seemed random. So when I left the comment I assumed it was broken or perhaps bombs couldn't set off the switches. Now I understand they can, but I went back to try to replicate the issue and I did have issues with the bombs not setting off the switch, sometimes even if the bomb was directly on top of the switch.
ok thanks ill look into it.I just added a fix. The switch should work as expectedWow! Awesome.
Thank you for the demo
Enjoy!
Really enoyed the demo! Good work!
awesome thank you, hope you look forward for the full release.
Nice game!
thank you, I appreciate that. thanks for the video demonstration.
Kudos from Venezuela!
hello, hope you enjoyed the demo!