Fix for the Bug found by abraxas86
Knight on The Moon [NES] » Devlog
This version should fix the bug found by abraxas86 (thanks!)
just download and copy the files over the existing.
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Knight on The Moon [NES]
New Adventure Game for the NES
| Status | In development |
| Author | kn56k |
| Genre | Adventure |
| Tags | 8-Bit, Homebrew, Indie, NES (Nintendo Entertainment System), NES ROM, Pixel Art, Singleplayer, Top-Down |
More posts
- Knight on the Moon – Important Notice20 days ago
- Knight on the Moon Physical Release79 days ago
- Minor UpdateJul 17, 2025
- Physical Cartridge UpdateJul 11, 2025
- Minor UpdateJul 07, 2025
- Feature UpdateJul 02, 2025
- Minor UpdateJul 01, 2025
- Updated GameJun 28, 2025
- Demo UpdatedJun 24, 2025
![Knight on The Moon [NES]](https://img.itch.zone/aW1nLzIwMjU4NjE3LnBuZw==/original/51NOET.png)
Comments
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it seems the textboxes will write back the old tiles states to the screen. ill have to investigate more on this issue for a good solution. In the meantime I modified some areas to avoid this from happening all together. the new version should be up with these changes.
Uh sorry, found another one - this one’s kinda minor though.
awesome thanks. I’ll look into that one
Sorry for breaking your game so much lol
nope this helps thanks again
Same thing happens with the fire - you don’t take damage when you walk over the “ghost” fires. Probably all fixed with the same code in the end, but since the fire is a different block type than the other “blocks” I thought I’d bring it up.
Rad, thanks for the quick fix!