Fix for the Bug found by abraxas86
Knight on The Moon [NES] » Devlog
This version should fix the bug found by abraxas86 (thanks!)
just download and copy the files over the existing.
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Knight on The Moon [NES]
New Adventure Game for the NES
Status | In development |
Author | kn56k |
Genre | Adventure |
Tags | 8-Bit, Homebrew, Indie, NES (Nintendo Entertainment System), NES ROM, Pixel Art, Singleplayer, Top-Down |
More posts
- Demo Updated4 hours ago
- Full Game Available now2 days ago
- Fire & Ice RGX and Release Date18 days ago
- General Update24 days ago
- Updated Demo59 days ago
- Updated Demo62 days ago
- Small change to demo68 days ago
- Updated Demo69 days ago
Comments
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it seems the textboxes will write back the old tiles states to the screen. ill have to investigate more on this issue for a good solution. In the meantime I modified some areas to avoid this from happening all together. the new version should be up with these changes.
Uh sorry, found another one - this one’s kinda minor though.
awesome thanks. I’ll look into that one
Sorry for breaking your game so much lol
nope this helps thanks again
Same thing happens with the fire - you don’t take damage when you walk over the “ghost” fires. Probably all fixed with the same code in the end, but since the fire is a different block type than the other “blocks” I thought I’d bring it up.
Rad, thanks for the quick fix!