Fix for the Bug found by abraxas86
Knight on The Moon [NES] » Devlog
This version should fix the bug found by abraxas86 (thanks!)
just download and copy the files over the existing.
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Knight on The Moon [NES]
New Adventure Game for the NES
Status | In development |
Author | kn56k |
Genre | Adventure |
Tags | 8-Bit, Homebrew, Indie, NES (Nintendo Entertainment System), NES ROM, Pixel Art, Singleplayer, Top-Down |
More posts
- Physical Cartridge Update5 days ago
- Minor Update9 days ago
- Feature Update14 days ago
- Minor Update15 days ago
- Updated Game18 days ago
- Demo Updated22 days ago
- Full Game Available now25 days ago
- Fire & Ice RGX and Release Date41 days ago
- General Update47 days ago
Comments
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it seems the textboxes will write back the old tiles states to the screen. ill have to investigate more on this issue for a good solution. In the meantime I modified some areas to avoid this from happening all together. the new version should be up with these changes.
Uh sorry, found another one - this one’s kinda minor though.
awesome thanks. I’ll look into that one
Sorry for breaking your game so much lol
nope this helps thanks again
Same thing happens with the fire - you don’t take damage when you walk over the “ghost” fires. Probably all fixed with the same code in the end, but since the fire is a different block type than the other “blocks” I thought I’d bring it up.
Rad, thanks for the quick fix!