Update to build
Vampires Vs Robots » Devlog
New Changes added to Build
-Bots can now use proximity mines (first pass). bots will now place proxmines throughout the map so watch you step. proxmines can be turned off in the settings menu too.
-bots will try to keep a bit of distance between enemies when the have the plasma launcher to avoid accidentally killing themselves. still happens but will happen less often.
- changed font for kill feed to be more readable
- added red X to kill feed to make the eliminated player more obvious.
- increased the skybox max resolutions, should look a bit nicer in both the web and standalone.
Files
VampiresVsRobots_Standalone.zip 231 MB
81 days ago
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Vampires Vs Robots
Clash of the Immortals
Status | Prototype |
Author | kn56k |
Genre | Shooter, Action |
Tags | Anime, html5, Robots, Singleplayer, Third Person, Third-Person Shooter, Unity, Vampire |
More posts
- Updated Project to Unity 619 days ago
- Update67 days ago
- Update to 'Blood Rite' game mode68 days ago
- Updates and bug fixes69 days ago
- some bug fixes70 days ago
- New Weapons Added.73 days ago
- Next Round of Updates75 days ago
- Minor fixes and tweaks87 days ago
- New Level added to Current Build88 days ago
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